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In true Oblivion fashion, I learn the region’s fauna by running away from them Even a few remote villages of tribal khajiit are hostile as soon as I got near their gates. It brings back fond memories of being chased by two very persistent wolves all the way from Bruma to Skingrad.

The desert is swamped with giant tarantulas, aggressive Alfiq, elephants that seem majestic and calm but absolutely are not when you get close enough, orc bandits, and many other things that want to kill me.
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In true Oblivion fashion, I learn the region’s fauna by running away from them at full tilt, turning back every so often to fire arrows into their knees. Thanks to its notoriously floaty physics, it’s easy to break a leg stumbling down a dune while pursued by one of the many new monsters added in the mod. Grassy hills quickly turn into steep sand dunes ringed with narrow walking paths that, to Anequina’s credit, feel as if they belong with the rest of Oblivion’s topology.
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Sandy sightseeingīeyond Riverhold, green shrubbery gives way to the arid desert that the northern region of Elsweyr-Anequina, as the mod is named after-is known for. I suppose my khajiit thief is an outsider to them after all. Elder Scrolls lore suggests that the scholarly Alfiq dislike speaking in front of outsiders, creating rumours that they are actually mute. Their more specific lines for quest giving are all text only. Other khajiit speak plenty, though of course their voiced lines are only greetings like “Hello there!” and other small phrases that already existed in Oblivion’s base game for its khajiit characters.

Whether by design choice or technical concern, neither Alfiq nor Senche can be spoken to. The house cat-like Alfiq and big cat Senche both seem to be based on the same cougar-esque large cat model, but scaled down and up respectively. Cathay, one of the playable races of most Elder Scrolls games, mingle with Ohmes, which have physical and facial features of Bosmer elves, just with fur on top. Riverhold is full of khajiit who lore buffs will recognise, though they can’t possibly compare with the renditions from Bethesda’s own creations in The Elder Scrolls Online. Most had never been seen in an Elder Scrolls game before, only described, and were left up to the imagination and resourcefulness of modders involved with Anequina. Inside town though, I’m quickly face to face with all the various ‘furstocks’ of Khajiit. It’s not immediately different from Cyrodiil-still lots of green, with bushes and waterfalls like other areas of Oblivion’s base game.
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You can download Oblivion Remastered from here.The first town I travel through is Riverhold, just over the southern border. In short, this is a must-have overhaul mod for all Oblivion fans out there. Furthermore, there are war factions with the surrounding areas (that you can also explore with new content), new worlds, etc. It also gives players the ability to pet creatures and command mounts. For instance, it features duel wielding, new sprint mechanics, new fighting mechanics and faster horses.

It’s also worth noting that Oblivion Remastered has new gameplay features. Naturally, these new environments also feature new quests. Not only that, but the mod adds two entirely new worldspaces that are comparable to Cyrodil itself. Moreover, it packs new HD character models and a realistic underwater environment. Oblivion Remastered adds tons of new textures and upscaled old ones. Moreover, it overhauls the graphics and mechanics for a greater experience. Oblivion Remastered is a lore-friendly, easy-to-install, mod that adds hundreds of hours of content to the game. Modder ‘Levi’ has released a 3.4GB overhaul mod for The Elder Scrolls IV: Oblivion.
